Post by skitch on Aug 29, 2016 10:22:26 GMT -6
As someone who's been both a player and a GM, it can sometimes come off as a bit misbalanced if there is too much leeway given to what options one person plays over another. I recall having to tell people no to certain character concepts when setting up some games over things as simple as being 'more on the evil side' of things when it came to their disposition.
Of course, we're not being very strict in our handling of the rules, but any time a GM is considering what a player wants to play as, they're weighing options regarding how the world will work (both for and against that option), how the party might gel with such an option, and how much work they personally have to do to figure out how to manage a player choice (if it is an option that's not written in the book).
I'm not going to say whether it is right or wrong to deny a duck as a player character from a GM standpoint, but I know cases in the past where players have been upset when they're trying to make characters that follow the rules relatively strictly, and others skirt around the rules for various reasons.
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As for other points in this thread:
Rogue as a class is not simply one who strives to be a thief. In this case, most of what made me choose this as the class was strictly filling a role within the party without overlap. In terms of his skills and such, his thieves' tools are more or less tools related to jewelry work he did with his mother, which is also where he became adept at being dextrous.
Among the training he got growing up, combat was relegated into general and specialized stages. General stages of combat training was basic swordplay and archery. Specialized stages split students into Fighters, Rangers, and Rogues, with the latter two working on mobility and elusiveness, and the former being worked on more adept weapon play with more demanding weapons.
A subset of these (who were permitted to do actual magic training) become bladesingers, which is a very fascinating class, but also the bane of many players/GM's for many reasons.
- - -
Ultimately, Rogue being Alias's class is less a description of what he tries to do professionally, but is the closest class that describes the following traits of his:
1. Being adeptly skilled (Which limits to a handful of classes)
2. Being more evasive and cautious than directly confrontational (Either bard or rogue)
3. Being incapable (initially) in using magic (as being a Bard would have violated this)
Hence, Rogue fit the bill best. At this point, calling him an 'Arcane Trickster' would be a more apt description of what he is, anyway.
Of course, we're not being very strict in our handling of the rules, but any time a GM is considering what a player wants to play as, they're weighing options regarding how the world will work (both for and against that option), how the party might gel with such an option, and how much work they personally have to do to figure out how to manage a player choice (if it is an option that's not written in the book).
I'm not going to say whether it is right or wrong to deny a duck as a player character from a GM standpoint, but I know cases in the past where players have been upset when they're trying to make characters that follow the rules relatively strictly, and others skirt around the rules for various reasons.
- - -
As for other points in this thread:
I am left wondering about his Rogue class, though... It doesn't look like his life in the Feywild was very roguish in the flashback (for someone carrying thief tools, he appears to be much more studious and bookish than out to line his own pockets). The encounter with the Tiefling professor definitely reinforced this thought for me).
Rogue as a class is not simply one who strives to be a thief. In this case, most of what made me choose this as the class was strictly filling a role within the party without overlap. In terms of his skills and such, his thieves' tools are more or less tools related to jewelry work he did with his mother, which is also where he became adept at being dextrous.
Among the training he got growing up, combat was relegated into general and specialized stages. General stages of combat training was basic swordplay and archery. Specialized stages split students into Fighters, Rangers, and Rogues, with the latter two working on mobility and elusiveness, and the former being worked on more adept weapon play with more demanding weapons.
A subset of these (who were permitted to do actual magic training) become bladesingers, which is a very fascinating class, but also the bane of many players/GM's for many reasons.
- - -
Ultimately, Rogue being Alias's class is less a description of what he tries to do professionally, but is the closest class that describes the following traits of his:
1. Being adeptly skilled (Which limits to a handful of classes)
2. Being more evasive and cautious than directly confrontational (Either bard or rogue)
3. Being incapable (initially) in using magic (as being a Bard would have violated this)
Hence, Rogue fit the bill best. At this point, calling him an 'Arcane Trickster' would be a more apt description of what he is, anyway.