Post by owlor on May 23, 2018 10:55:51 GMT -6
I mentioned in passing in my art thread that I make interactive fiction video games. I never thought I'd be able to make anything that could be described as a game, but then I discovered Twine and it was a revelation. Not only does it allow you to get your feet wet with game logic with very little knowledge of programming, the scene around it is not just tolerant of weirdness, but downright hungry for weird, offbeat and darkly surreal experiences.
The first game I made was called Rites of a Mailmare, which was my attempt to make a turn-based roguelike RPG. The result was something that's definitely not an RPG, but kind of a curious random story generator. It's to date the game I'm most proud of, especially the remastered version with music by Trent Reznor! (Ghosts i-iv has a Creative Commons license)
The second game I made was Quest for the Traitor Saint, which I entered into the Interactive Fiction competition where it got... mixed reviews. It actually did reasonably well and placed solidly middle-tier. It's actually the middle-part of a longer story that I had planned, and that was kind of a bad decision, cus the ending in particular is kind of weak.
The third game I made was The Elevator Game, which was made for Ectocomp, a game jam of spooky-themed games. It's actually the most popular game that I've made, largely cus it hits kind of a creepypasta-nerve, I suppose. It's the first one of my game that's gotten a proper Let's Play, which still fills me with glee. I honestly recommend watching the Let's Play over playing the game, it's kind of linear anyhow and the LPer is very talented and manage to make the game look a lot scarier than it really is.
Right now, I'm working on a visual novel in Ren'py set in the same universe: a kind of spooky, yet cartoony island world with influences from both Earthsea and MLP. (If anyone has instrumental music with a Creative Commons-license or that you don't mind me using, let me know, cus I collect potential background music obsessively.)
The first game I made was called Rites of a Mailmare, which was my attempt to make a turn-based roguelike RPG. The result was something that's definitely not an RPG, but kind of a curious random story generator. It's to date the game I'm most proud of, especially the remastered version with music by Trent Reznor! (Ghosts i-iv has a Creative Commons license)
The second game I made was Quest for the Traitor Saint, which I entered into the Interactive Fiction competition where it got... mixed reviews. It actually did reasonably well and placed solidly middle-tier. It's actually the middle-part of a longer story that I had planned, and that was kind of a bad decision, cus the ending in particular is kind of weak.
The third game I made was The Elevator Game, which was made for Ectocomp, a game jam of spooky-themed games. It's actually the most popular game that I've made, largely cus it hits kind of a creepypasta-nerve, I suppose. It's the first one of my game that's gotten a proper Let's Play, which still fills me with glee. I honestly recommend watching the Let's Play over playing the game, it's kind of linear anyhow and the LPer is very talented and manage to make the game look a lot scarier than it really is.
Right now, I'm working on a visual novel in Ren'py set in the same universe: a kind of spooky, yet cartoony island world with influences from both Earthsea and MLP. (If anyone has instrumental music with a Creative Commons-license or that you don't mind me using, let me know, cus I collect potential background music obsessively.)