Post by PurplyOrange on Dec 19, 2016 13:46:14 GMT -6
This is all fantastic! I really love the idea to make the Strix into moth people! Now that I know everyone's race I can start filling out the world! Thank you guys so much for being as excited about all this as I am!
Ok, so Purple and me had a testrun with Discord and roll20. With Discord I had some problems with my mic so will check if I can improve that. Everything else was fine. Well, and I had quite mixed rolls for my character: My first rolls for ability scores were below Mediocre Jeff so we rerolled. ;-) Second rolls were ok (8, 11, 12, 12, 13 and 18). Hitpoints I got a 1 ... so we decided to have the first HD as max. But on the other hand i rolled for wealth with 4D6 *10 = 200gp. I'm glad we have no Rinaldo in the group!
The gif says everything about race and starting class ;-) so about the background: Kirin Dahn-Relk, aka 'charming' Kirin, aka Kirin 'chicken-thief', grew up in a village close to a major city. His parents tried to teach him selfcontrol and humility, but with mixed success. Kirin enjoyed the martial training acompanied with the comradeship in the village, still he lacked respect or restraint. He and his friends were known as the dunce-detachment. Though the boy never knew why they called them like that becausehewas quite smart! He just didn't know when to shut up (not much changed there). So one day a dare / joke went out of control when Kirin was caught with his head in the cleavage of a rich city-kids fiance ... who chanceled the marriage and got the dowry back. Confronted with negative backlash for others he tried to help. By stealing form the rich kid and giving it to the poor family. Kirin got identified but away. So no one else would get in trouble he quickly left his home after the needy had the money. So Kirin choose a live of travel, helping people. Either by arbitrating and smooth talking, by redistributing wealth or with a arrow.
Post by PurplyOrange on Jan 13, 2017 14:59:00 GMT -6
It has been a while and we have finally started our sessions. As we continue we plan on posting little summaries of our sessions on this thread. The summaries will follow a basic format of having one of the players write an in character journal-like entry detailing what happened and how that character feels about it. This first summary is by RoseCMallow in character as Charlotte, the Ratfolk Cleric.
If these summaries interest you and you would like to take part as a player please send me a Direct Message and I can try to work you in. We still have 1 or 2 player slots open. Sessions usually take place at 10:00 am EST on weekends and last 1-2 hours.
Post by rosecmallow on Jan 13, 2017 15:06:31 GMT -6
And here we have a summary of the first session, from the perspective of my character:
So, I guess the second stop of my trip ended up a lot more complicated than I expected. I met Adelaide, and she asked me to help figure out why the animals were getting sick, after they went out to pasture.
I picked up a couple friends along the way too, Grima and Kirin. I guess they were just looking for work. Grima's a Ga, though he don't seem much like the rest of those war mongering cretins. Poor thing looks half starved, and he's friendly as anyone back home. Kirin's more than a bit of a surprise too. He's a scary looking fellow, green skin, fangs, and all, but he's a lot less scary when you get to know him. A real silly one, and damned if he can't make me laugh. I didn't know there were Vishkana like him out there. I guess maybe that's why he's out here and not up on them mountains like the rest of them.
I guess I assumed it would be some poisonous plant, and the silly critters were just getting it mixed up with something tasty, but when I checked up on them, it was like nothing I'd seen. I know my poisons, and that was something unnatural. What we found out by the pond where the animals graze was even stranger – the dirt by the side of pond was bone dry, where it should have been mud.
Everything about the place was strange. Kirin found some sorta trap above the pond, but whoever set it was long gone. I tried to get Hermann to find whoever set it, but instead that little fool ran straight off to the water. My heart damn near stopped, I thought he'd jump right in, and there was somethin’ very wrong with that water. He was too clever for that though, he could smell that poison a mile away. Kirin lit up the water with some mage lights, and sure enough there was something down there. My only thought was to get a celestial dolphin to fetch it for me, but Grima pulled that thing out of that pond like it was nothing.
We brought that thing back to Adelaide, and she freaked right out. Pulled us back into a secret room. Apparently it's a black dragon spine. Not sure who got a hold of that pestilent thing, but apparently they've been causing trouble all over. She sent us off to deliver it to a friend of hers off in Nelem.
I'm not sure I trust Adelaide. She really seemed to resent having to live in Snar. Not that I don't sorta understand, it's a bit isolating to be limited to such a small town, but it's something you learn to live with. It may not be the most exciting, but home is safe, everyone there is a friend, and you know you're doing good work. Moreover, what sorta cleric has a secret room?!
Well, she seems to want the best for the people at least, as condescending as she is. A hunter saw some real strange spindly people messing around by the pond, they're probably the ones messing with things. It seems I'll be learning about a lot more than just ratfolk culture on this trip though. A real Tengu City, imagine that. I must be as scared as I am excited. It's a good thing Kirin and Grima are coming, they seem like they know how to take care of themselves, and I think they're willing to protect me too.
Do you know who I am!? I'm Leon. the Renegade Cut! Thomas!
I'm traveling now some days with Charlotte and Grima. Both of them seemed to be a bit shy at the beginning although this changed a bit after I showed them my true form. I mean, they knew I could cast mighty spells when I illuminated the pond, so they were not that shocked. Rather, they were interested. Charlotte even said that Vishkanyas scared her, which leaves me somewhat puzzled. Sure, Vish are one or two feet taller than her and serpentine, also their constables are pretty humorless and rigid, and the whole poisonous blood thing is quite inconvenient. But scary?
We stopped along the way to Nelem and made camp for the night, passing the time by telling stories and what not. Yatima and Hermann, Charlotte’s little rats, kept us company while we were on guard duty around the fire. Yesterday they earned their cheese when Yatima smelled something rotten. We probably would have never noticed the three tiny undead hands which creeped into our camp if not for them. Talk about scary! Who in his right mind would have the idea to create zombie hands? What kind of sick bastard finds a severed hand and thinks "Oh, let's make an undead minion out of you." Worse - there were three. One could just be bad luck; quite strange things can happen when you are traveling. Two might be a scientific experiment to confirm that you can reliably create them. Plus, if you already have a body lying around, you might as well use the second hand. But three - that is sick!
But we were ready! Bolt after bolt our party shot into the dark, the sleep still in our eyes. I used my quarterstaff to beat them, but got more misses than hits. I was lucky no one hit me as these hands were difficult targets. Desna be praised! Charlotte killed the first two with her godly might, and Grima got the last one by shooting it while it was fleeing. The one that fled was trying to steal the Dragon spine. This has dire implications. At least this evil mastermind forgot to remove some of the rings the hands wore.
The three of us made it to Nelem, the prosperous Tengu city of metal and darkness. It seems like they trade a lot of ore and other materials with the Oreads and Fetchlings, so mages cast a dark cloud over the city in order to make them feel welcome. I miss the sun in my pelt, but the residents are successful so who am I to complain. They even have a wig shop! Also the people are nice to travelers, the guard Jacob even took us to this Regionald Percival, explaining some interesting facts. His Wealth Percival was also distressed by the spine and will further investigate. We are now his guests. Some money would have been nice, but the Regionald thought otherwise. Oh well, you see how he got his job, though he is still not bad. At least we could sell the rings for a nice price to a jeweler. Next sales pitch I use the moon-cult story...
I want to thank my editor Purple for his time and effort!
After months of aimlessly wandering the ratfolk flatlands, selling trinkets and mending old shoes and hoes, I find myself a guest of Regionald Percival, lord of the tengu city of Nelem. It is a great city, a proud city, unafraid to flaunt its metal and magic to the world.
But something rotten is afoot in this dark-veiled place.
As we await to be summoned by the Regionald to discuss the second part of our assignment, my companions and I have stumbled upon a rather hirsute mystery:
A fourth adventurer has joined our party; his name is Ferdinand and he is a grippli ranger blessed with outstanding accuracy―we still do not know much about him but he seems trustworthy. He has also been witness to strange goings-on in his travels and, in fact, while we were discussing these matters, the barman pointed us towards a suspicious looking tengu who seemed to be under some sort of powerful control magic which was emanating from his -admittedly fabulous- wig. We plucked a feather from the wig to show the City Mages but it wasn't of much help. We pressed on and, thanks to our new friend's keen senses, we managed to track our mark down to his home. Here things got tricky. We talked the building's caretaker into showing us the way to our mark's room by pretending to be city officials (which was for some perhaps ethically dubious but inarguably effective and fun). Once there, after attempting to reason with the possessed tenant, we forced ourselves in--the tengu reacted viciously, so I cast a sleeping spell on him to avoid violence and what happened next was in equal parts terrifying and disconcerting: The wig jumped off his head (where it left a hideous mark) and tried to escape through the window! We were able to stop and shoot it with arrows, whereupon it dissolved into an unidentified, unpleasant gooey substance.
Undaunted, we decided to investigate the wig shop. Upon entering, we were met by a fawning and rather dodgy looking tengu who at first steadfastly refused to sell Kirin the wig he was wearing―We intended for him to take it off, fearing it might be possessing him as well, but when he relented (Kirin has a way with people), we realised just how wrong we had been. No sooner had he placed the wig on the countertop when it and two more monstrously burst into life and all four attacked us! A hard battle took place in which Charlotte almost died, Kirin and I came under the thrall of a powerful mind warping spell, and Ferdinand proved to be an impressive combatant. We came close to defeat but prevailed in the end. When we killed the wigmaster, he evanesced, spirit-like.
After searching the wig shop thoroughly, we found a backdoor passage that led to an entrance to what appears to be Nelem's sewer system. It looked perilous and smelled like death. I wonder what happens next: should we contact the authorities? Talk to the police? Maybe go directly to the Regionald? Should we further investigate this mystery on our own? Perhaps go down the dark dank sewer tunnels?
We will discuss our options at the pub later tonight...
Aha, a wizard is always on time, sadly I am playing a ranger, which makes me late.
This case has been one that has kept me busy indeed, with no solid leads and even less ways to investigate this strange affliction that has come over these people who are now weirdly obsessed with gold and exceptionally greedy.
One of the maids came up to my room and asked for me to come down stairs where I met these fellow adventurers, Grima, Kirin and Charlotte. Already during our first interrogation with one of these afflicted, we managed to gain a particular piece of information that would have been out of reach for me without an aptitude for magic. Indeed, not only did these strange fellows have wiggling flocks of beautiful feathers, majestic manes of them in fact, but they were surrounded by an aura of magic, which might well be involved.
After another case of 'questioning' where we did not ask a question, but instead stole a single feather, we went to the city mages, in hopes of finding more information on this strange phenomenon. Sadly it was quite the opposite, we learned that these feathers were indeed long dead and contained no life, or unlife for that matter. Unfortunately it meant that this was yet another dead end. However we still had one lead left. We asked the innkeeper for a location to find someone who acted the same weird way and was no longer coming by. Then we visited the apartment complex he lived in.
While it took us quite some time to get into the room, and a good deal of debate, we got in only to discover that the man had a wig that was some form of monstrous creature. After a quick battle with it, the creature turned to goo and we could only assume that this fiend of a wig was indeed some abomination. With this certainty now set, we decided to head for the shop that the wig came from.
Post by PurplyOrange on Feb 26, 2017 6:24:20 GMT -6
This summary will be a bit different. Instead of being written from the perspective of one of the player characters, it will be written “by” one of the major NPCs. In this case it will be the Regionald (read: town leader) of the city of Nelem, Regionald Percival.
Today I called for the three travelers that Adelaide had sent over, the Head Cleric in training, Charlotte, the very social Kitsune, Kirin, and the rather frail Ga, Grima. To my surprise they brought along a fourth member, a proud Grippli by the name of Ferdinand. It seems that this is the Grippli that has been helping out around the city dealing with some of the beasts that are naturally attracted to this city due to its darkness. In any case, it seems that he will be travelling with the other three for the foreseeable future, so I had no problem with his being a part of our meeting.
I informed them of my findings regarding the net and the spine, or at least what I had discovered. I let them know that the net had been spun from some form of insect found deep in the caves that the Svirf inhabit, and that the spine seems to have come from a Black Dragon, a living one. It is still hard for me to believe that any Dragons still exist, but it has been a long time indeed since I made an error in my investigations, so I am forced to trust them now. I pray to the Gods that these four never have to meet such a creature.
In return for the information I gave them, they informed of a happening taking place within my city’s walls. It appears that a shop selling wigs was being managed by some undead creature made of goo, and that the wigs that were being sold were ooze-like creatures that controlled the thoughts and actions of those who wore them. They said that they dispatched the creatures within the shop itself, but they found a latch leading down to the sewers. In response to this I have sent some city guards to search the sewers, as I worry this problem may run deeper than it appears. It has always been city custom to allow businesses to be created freely, but after this I may have to require permits.
Also, my suspicions were confirmed that once again Adelaide misjudged what appropriate compensation for a task would be. No wonder why those three felt as though they were cheated when they handed the net and spine over. I understand that living in a small village may give one a warped economic scale but it still baffles me how naïve she is when it comes to wealth.
To rectify this I made sure to compensate the group for their efforts both with the delivery and with the wig incident. I had heard from Adelaide that Charlotte was, like me, fond of Alchemy, so I gave her some materials from when I was still learning the art: a set of tools and chemical components that will serve as a portable worklab. When I first met with Kirin I detected a powerful, yet latent magical strain within his blood, and so I gave him an Ioun Stone to guide him through darkness, both outer and inner. As for Grima, I gave him that egg Roiland gave to me. Roiland’s spells still prevent me from discerning what creature it holds (one of his little “surprises”) though, knowing him, I am certain it is nothing dangerous. I figure a Ga that unusual must have had been an outcast and as such must have some emotional scars. I hope that hatching and raising whatever creature is inside will heal those scars. Unfortunately I had never met Ferdinand before, nor was he involved with bringing the net and spine back, and so I was unable to select a gift for him. However I made certain to give all four some coin as reward for their involvement in dealing with these “wigs”.
I have made note of all of this in my account books.
I am not certain where these four plan to travel to next, but I have instructed Edward to inform them of all civilizations and settlements known to us.
We left Nelem yesterday in the early morning and headed to Cathony, the tengu weapon-making city. Days get shorter as autumn draws to a close and although the trip between cities is only a day's travel away on foot, when we arrived the sun had set.
We visited a pub to warm up and in conversation with the bartender we learned strange things have also been happening in Cathony.
Apparently the townspeople have been finding disgusting gelatinous masses of dead small animals around the city, and nobody knows why this keeps happening. After investigating, we found one such thing in an alleyway that reminded us of our previous encounter with the ooze monsters in Nelem; it was inert but, thanks to Charlotte's pets, we were able to track its source to an abandoned house in a rundown part of town. Inside the house we found evidence that oozes have been luring animals with scent traps and consuming them. We don't know if this is a simple pest or if there's more to it. As we were leaving we got ambushed by three oozes, but we disposed of them swiftly.
Afterwards we slept at an inn, and I had an unnerving dream that I find hard to describe: Whirling fractal shapes made of energy floated in a dark sea of nothingness.
Stranger still, we woke up to the realisation that all four of us had dreamed the same dream.
Today a foreign group came to the library. They checked out:
Nature and Harmony - find peace in the green Codex Dimensiones - how to face north and more usefull information about other planes Magic for dummies - THE book for those who start in the magic arts In the arms of the dual-wielder - part 7, 11th edition
Stayed for hours and talked about dreams from the great beyond, animals and such. The Ga and the Ratlady at least, the Gripply started impersonating the hero with two blades from the 'romance' novel while the Kitsune tried to find out if he is a bard. I hope not because the fox would starve to death. I'm still not sure why I told him how unimpressive his performance was. The Ratlady smacked him afterwards. Strange folks.
*Overheard in a tavern in the Tengu city of Cathony*
Kirin: 'ello you two. May mon ami and I buy you some drinks? Are you from 'ere, sweeties? ... We? Well, we are traveling adventurers, 'elping those in need! What our deeds are, you ask? Well, today we got some clues on 'ow some evil mastermind lured Amoebas into the city - disgusting, I know! - and tried to question the shopkeeper Jerrett but 'e was under a spell which messed with 'is mind making 'im unable to understand certain words like "Amoeba" or "Spell". Capable as we are we got a 'ealer to cure 'im. Grima: The healers here are so fucking expensive - luckily Jerrett paid. K: Yeah, so on the way back we found a kid in grey robe skulking around the shop who was also enchanted. So naturally we took the kid along to the 'ealer to 'elp 'im. Since we didn't want to wait for 'ours we tried to follow the magic trails and clues the kid left, but that was a waste of time because we could not determine where 'e got enchanted. In the meantime the 'ealer 'ad cured most of the damage ... G: Including our spells. K: Shh. Anyhow, so this robed kid was still under some illusion, so we followed 'im and you wouldn't believe it: he led us to a hidden entry to an underground lair smelling of death and decay and obscured with darkness. The kid wanted to go there but we couldn't risk his 'ealth so we send 'im on a summoned 'orse back to 'is 'ome. With my mighty light magic and the ioun stone we could pierce the supernatural shade and investigate the place: an alchemy laboratory. According to some mad writings there is a cult of necromancers, who want to destroy everything. In a room behind some trap a CAULDRON OF UNDEATH was hidden, protected by some deadly curses. Lesser people would faint entering the room ... G: Like you did. K: Not the point! So we could not destroy the evil artefact, but we sure did sunder, loot and burn everything else. Our friend Charlotte even messed up the chemicals so the next time one would use them there would be some 'avoc. Also we ratted them out to the police ... and all that was the most Kitsune thing we ever did! G: That was some awesome malicious mischief. But Kirin, you realize the girls left a while ago? K: Oh, well, at least the guys over there in black robes liked the story ... they grin like mad ...
OMG - those four from yesterday were back. This time they got:
Occult societies - death cult, Armageddon and more Through the ages - history of disasters and destroyers Religion and magic - origins of necromancy Creatures from beyond - how to greet unsuspected visitors
They looked far more determined and grim. If was frightening. All of them were always looking over their shoulders. Today I will close early! But at least this time they didn’t play awfully on a lute.
[Okay, so the party is now lvl2: Charlotte: Cleric 1 / Druid 1 Ferdinand: Ranger 2 Grima: Wizard 2 Kirin: Rogue 1 / Sorcerer 1
The diaries are accurate, the 'dialog' in the tavern is something which could have happened to Kirin/Grima, but the characters were to afraid/shocked to go drinking after unveiling that there is someone trying to destroy everything ... Also please imagine Grima speaking in a scottish and Kirin in a somewhat french accent.
"When the pirates showed up, the fight music just happend in my head." Leon Thomas, Part 39 Dat Accent
An excerpt from the ongoing memoirs of Ferdinand Hopston, adventurer.
Ah yes, indeed we had reached Melthis, the rural city of druids and nature, but also the next stop on our journey. Charlotte and Kirin left quickly, both off to find the place of worship for their deities, now I would not consider myself a godless man, but I have never been one for open worship. Of course this left my and my young companion Grima to figure out where we should stay the night. Now I am but one man and it was only later I was aware of the things going on with my companions Charlotte and Kirin, while Kirin was off to a place of worship for Desna where he heard a tale of the Assamir who build the temple in one day, Charlotte met with a priest of Erastil at the temple, a good seeming sort named Timothy, he told her the high priests were out hunting.
Meanwhile me and my ever so good companion Grima found ourselves surrounded by the most curious creatures, the Leshy, or so Grima called them, I had merely heard rumors of these beings. They appeared as all sorts of plant life walking among us, only so much shorter than me and only the height of about of Grima’s knee. While I did not speak their language it didn't take long for me to figure out that they needed my help. Well, fine it took me a while and ultimately it was Grima who managed to talk to them to find the confirmation. Indeed we followed them to their neck of the woods so to speak and discovered the issue. And so it turned out I knew it quite well, this curse known to me as entrothropy.
Yes, I had in fact learned of this devious curse, three of the younglings of these creatures had been turned into part bug, part plant creatures, indeed that is why they had brought us here, to find a cure for this curse. Alas, I had no such thing, and could only hope that Charlotte might know the way and so we rushed our way back to the temple of Erastil so we could meet back up again as we had planned.
Luckily Charlotte had berries that could cure the Entothrope Leshys, but we found clues that they were cursed on purpose. Maybe to weaken Melthis defense? To disrupt the trade even more?
We tracked down two Lamashtu clerics who spread the entothropy, and managed to force feed them the cure. What is the connection to the Necromancers? Have beasts allied with the undead? The clerics are imprisoned. Can we trust the officials? We meet Marie, a Gripply advisor to the Regionald for outward affairs, and she is only interested in herself. She also had a companion of sorts, a member of an extraplanar race of merchants. What is the role of her extraplanar merchant aid/slave? But there is no time to stay and talk with her. Gregory, the Grippli cleric of Erastil had told us earlier that he had heard stories of Kobolds messing around in the Swamp, so now we have to uncover the truth - in the swamp!
The wildlife in the swamp seemed to be more agGRASSive (good pun) due to hunger, but when we got in a fight we summoned horses to get the upper hand. What did our enemies do here? Grippli experts proclaimed the ecosystem would be out of balance soon, but you know what they are like. Charlotte’s analysis and Ferdinand’s knowledge of the swamp showed a lack of nutrition because of missing dead matter. Will there be an Army of Darkness of undead on our way?
We found a frightening creature from the Plane of Death eating all corpses. Through the power of Comprehend Language and my pantomime acts we established communication. I learned the creature is an Esobok, a kind of Psychopomp, and was summoned by scaly creatures, probably Kobolds. What were their goals? With the help of a wizard we sent the Esobok home. We met with the Grippli Cheif and offered to spy on the Kobolds of the City called Diamond for him. Since we have absolute proof (how does the joke about when you assume go?) they are the ones who nearly destroyed the swamp environment, this could be important in a possible conflict. The Chief wasn’t convinced at first, but we managed to get some advance money from him. He doesn't need to know we would probably go there anyways.
We got back to Melthis. It seems the Lamashtu clerics have seen the errors in their ways and try now to convert their former comrades. The Clerics of Erastil will keep an eye on them ... How far does the surveillance reach? Correspondence from the Cathony Police got back, and inquiries about the Cauldron of Doom were blocked. A cover-up? Marie 'strong-armed' us into doing a somewhat secret delivery, but we managed to get an official letter from her. We forged a copy. We will see if that will change the Police’s tone. They can't hide the truth forever!
We are now looking for a Kobold bard in a port town for intel. We went to the bridge going west where a fey is hunting. Have the villains even affected the fair folk? Thanks to a warning from Gregory we were prepared though. Bolts and arrows, even caltrops and the pure powder of Cold Iron were bought, but thanks to a summoned horse and my lie about our horrible taste we managed to ride across the bridge without a fight. Why did they warn us that much, the Nuckelavee didn’t even get close? Who is spreading the fear and with what intent?
Here the current character sheets: Charlotte the others follow
"When the pirates showed up, the fight music just happend in my head." Leon Thomas, Part 39 Dat Accent